Henning Hoffmann
Summary
 
I have fifteen years of experience in the design and development of applications on the Mac and Windows. I am very experienced with C++ but am also fluent in Objective C and regular C. Recently, I have been working on cross-platform Mac and Windows code, learning Cocoa and WPF programming. At IBM I worked on a tool for visually programming Java. While at Cognos I created advanced charts and crosstabs for Cognos' ReportNet in C++, learning both XML and a charting engine. I was also a team leader supervising others doing the same work. Before that, I worked as a consultant for Macadamian working for several companies doing a large variety of work. Before Macadamian, working at Sir-Tech I created a 3D environment for creatures and items, as well as imported the game levels, for the 3D RPG Wizardry 8. My first job after graduation was working at Corel, where I contributed to CorelMOVE and CorelPRESENTS. I have done a lot of graphical object oriented C++ work at Archonus, Sir-Tech, Pixel Constructs, and Corel. I have also designed and developed a 3D interactive application using OpenGL and RenderMan and created several C++ plugins for Discreet's 3DStudio Max.
 
Education
 
        1993        Baccalaureate in Mathematics, Honours Computer Science Co-op
                        University of Waterloo, Ontario
 
Skills
 
        Mac Cocoa Development
        Java Eclipse Development
        Visual Studio C++, MFC, WPF,  Development
        Discreet 3DStudio Max plugins, for gaming and RenderMan
        3D applications, OpenGL
        XML, some XSD
        charting
        2D animation
        see hoffmann.ca for details on the 3D and graphics aspects
 
 
Employment History Detail
 
bitHeads Inc (oct08 – dec08) (contract)
 
  * primary lead on porting the mobile MDCoder app to the iPhone
  * learned XMLRPC and Hessian protocols
  * implemented most of the GUI
 
GridIron Software (apr08 – sep08) (contract)
Senior Software Developer, on Contract
 
   * working on Flow, the original visual workflow tool for creative professionals
   * developing cross-platform and platform-specific Mac and Windows code in Objective C, C++, and C#
   * Mac is the lead platform, did most of my work in Xcode
   * learned Cocoa and WPF programming with latest tools
 
IBM (jan06 - apr08)
Senior Software Developer
 
    * Eclipse Java Development
    * Websphere Integration Developer
    * head of Java Visual Snippets (a graphical way to program in Java)
 
Cognos (may03 - jan06)
Senior Software Developer, Team Leader
 
    * MSVC++ 6, AIX, Solaris, HPUX, Windows 2000
    * implemented charting layout engine (used charting graphic engine to create charts)
    * learned a lot of XML and XSD
 
Macadamian Technologies (oct99 - apr03)
Senior Software Developer, Cognos (sep01 - apr03)
 
    * MSVC++ 6, AIX, Solaris, HPUX, Windows 2000
    * implemented charting layout engine (used charting graphic engine to create charts)
    * learned a lot of XML and XSD
 
Senior Software Developer, Corel (jul01 - sep01)
 
    * C#, Custom build tools, BSD, Windows 2000
    * culled the .NET framework C# classes so that they could be used on BSD
 
Senior Software Developer, Graphon (jun01 - jul01)
 
    * MSVC++ 6, Java, Linux, Windows 2000
    * created a C API (and supporting code) to allow 3rd party developers to create plugins in C or C++ to interface with GraphOn's C++ client software
    * ported that same API to Linux
    * created a Java API (and supporting code) to allow 3rd party developers to create plugins in Java to interface with GraphOn's Java client software
 
Senior Software Developer, Cognos (feb01 - may01)
 
    * MSVC++ 6, Windows 2000
    * designed and developed a tool to migrate Upfront deployment information and database from older versions of Upfront to version 7.0
    * managed another contractor to help with the above, and to have him port it to UNIX (AIX, HP, Sun)
    * started work on bringing the Upfront FileManager tool up to date; this tool allows users to manage all sorts of files using Upfront as the front end
 
Senior Software Developer, USB Device Driver Project (jun00 - jan01)
 
    * MSVC++ 6, Metrowerks CodeWarrior, GNU C, Windows 2000, MacOS 9.0.4, RedHat Linux 6.0
    * created a networking device driver for Windows 2000
    * learned about USB and how to create a USB driver for Windows 2000
    * created GUI for USB/networking device for Linux using Qt
    * created USB/networking device driver for MacOS 9
 
Senior Software Developer, WINE Project (oct99 - may00)
 
    * RedHat Linux 6.0, GNU C
    * debugged and corrected deficiencies in WINE according to Corel requirements to make certain Corel applications work optimally in the WINE environment under Linux
    * enhanced WINE printing support, especially with regards to PostScript output
    * managed a small team of people who worked on certain aspects of WINE
    * created a graphical profiling tool for WINE that ran natively under Linux, using Xt/Motif libraries
 
Sir-Tech Software Canada (may96 - sep99)
3D Game Tools and Engine Developer, Wizardry 8 project
 
    * MSVC 6 C/C++, Windows NT 4, 3D Studio Max, Surrender 3D library
    * wrote 3D tools, modules, and other utilities in C, C++, and MFC
    * created 3D software to display real-time 3D animated characters with varying level of detail and with different walk, run, attack, etc cycles
    * wrote code to display 3D visual effects and other miscellaneous game related visuals
    * wrote code to read/write several text and binary file formats and their associated data structures
    * created an MFC utility to edit, import, and export character statistics
    * created C++ 3D plugins for use in the 3D Studio Max environment by artists to define information to be exported by the export plugin I also wrote
 
Pixel Constructs Research (fulltime jan95-apr95, part time before and after)
3D Software Developer
 
    * MSVC, Windows NT 4.0, 3D Studio Max, RenderMan, OpenGL
    * wrote a 3D Studio Max plugin interface to render a 3D scene
    * wrote GUI elements for a 3D material editor
    * created an MFC shell application to schedule and render 3D scenes
    * wrote a parser with Bison to interpret RenderMan SL shader text files
    * wrote a virtual machine to execute SL files in the context of a RenderMan renderer
    * created a rudimentary interactive 3D application from scratch using C++ and OpenGL, including support for NURBS and polygon manipulation
 
Corel Corporation (may93 - dec95, may92 - aug92)
Software Developer (CorelMOVE, CorelPresents)
 
    * MSVC, MFC, Windows NT, Win95
    * helped in the design of the next generation CorelMOVE 6 project
    * created animation features for CorelPresents
 
Co-op Software Developer (Filters, MacOS port)
 
    * MSVC, MFC, Windows NT, Win95
    * debugged file import/export filters that weren't working properly
    * assisted in a port of CorelDRAW to MacOS
 
Alias Research (sep91 - dec91)
Co-op Software Developer (Alias Animator)
 
    * SGI Irix, SGI C compiler, Alias Animator
    * created a randomization feature to allow randomized animation paths for animated objects
    * created a cutout feature that would overlay 2D graphics over the perspective view of the application; this allows animators to have a reference grid from which to work
 
Comnetix (may90 - aug90, jan91 - apr91)
Co-op Software Developer
 
    * MacOS, MPW (Macintosh Programmers Workshop), 4th Dimension, Omnis 5
    * solely created a database driven parking ticket tracking application using Omnis 5 for the Macintosh
    * was part of a team that created a prototype accounting software package using 4th Dimension for the Macintosh
    * solely created a rudimentary 3D graphical map display utility under Mac OS using C++ and MPW
 
Nortel Networks (jan89 - apr89, sep89 - dec89)
Co-op Software Developer
 
    * Proprietary Nortel Workstations, Apollo Workstations
    * created test suites for the Nortel phone system
    * wrote test suites in C for a circuit board design application to track the router application (which automatically routes copper tracks on circuit boards)
 
Interests
 
    * enjoying the company of my wife and kids
    * video and board games
    * great movies
    * good German food